S.t.a.l.k.e.r. 2 201711/29/2023 ![]() Those that are more recently released delete earlier content. There is no opportunity for the general public to revert to earlier "Extended Packs".This is currently in its fourth "Extended Pack" iteration as of. The response from the 'new' Dez0wave team was to publish a rolling series of "Extended Pack" updates that merged ongoing fixes for a forthcoming "v1.4006" release with various suit and weaponry 'add-on' packs. Despite encouraging social media chatter, many players found v1.4005 to be defective in various and diverse areas.Currently, the game received a release ( v1.4005 on ) which sees the game seriously diverging (between v1.3000 and v1.4005) from its original declared objective.Contentiously repatched a few days later (v1.4004 which was withdrawn within 24 hours).Patched within a week ( v1.4002 on ) to address various problems that players experienced.The "Lost Alpha Developer's Cut" was released ( v1.4000 on ).The principal author of the game had not lost hope of eventually releasing a 'Developer's Cut' version of the game and teaser pages informing the public of these potential possibilities were published both on the Dezowave site and ModDB.Between the initial "leak" and this point, the original team disbanded.A final patch ( v1.3003 on ) resolved most other issues with the game and left it in a highly playable final form.A subsequent update ( v1.3002 on ) resolved a number of 'game breaking' faults that had been discovered to that point.Despite the unwelcome feedback (see Reception § below), the team quickly released a hotfix for various issues ( v1.30013 on ).The initial release ( v1.3000 on ) was a "leak" and as such did not accurately portray the vision that the Dez0wave team had in mind for the standalone game.Depending upon the player's decisions this will be most notable with the Military and the Monolith factions. Although Faction Wars are not a feature of the game, the disposition of other Factions to the player varies with the progression of the storyline. Where the affiliation of the player's actor was well demarcated in Shadow of Chernobyl and became more variable in Clear Sky, players will find that in this Mod that their actor may actively use camouflage by mimicking other factions through the use of appropriate dress.Some only become apparent as a result of side-missions or main-mission tasks but they are all expansions of the Base Game. In addition to an enlarged Lost Alpha Zone, there are also many more underground locations.Just about every mutant that previously appeared in an earlier Build has been re-introduced and possibly some that are unique in their own right.Many are available within the levels for free, others may be purchased from the Barkeep. Since the Lost Alpha Zone is so large and diverse, vehicles are re-introduced to facilitate Zonal travel. ![]() Weaponry has been rebalanced in terms of firepower (usually upwards for small arms and low-end weaponry) with the result that players will probably now wish to maintain suitable sidearms for the duration of the game. Technicians are, however, in short supply.
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